puzzle
If a room is set puzzle, then whenever anyone uses "home" or @tel
to leave that room, that person will automatically drop everything
he/she is carrying.
If an exit is set puzzle, then that exit can parse wildcards. For example,
if you have an exit called "type * on keyboard" that's set puzzle, the
player can trigger that exit with the command "type Hello Sailor on
keyboard". The wildcard is then stored in all lowercase in the %0
substitution (in this case, "hello sailor"), and in the original capital and
lowercase in %4 ("Hello Sailor"). You can have multiple wildcards (like
"put * in *"), and the first one will always be %0 and %4, the second will
be %1 and %5, the third %2 and %6, and the fourth %3 and %7. If an exit with
this flag is called "put * in *", and the player types "put envelope in
box", "envelope" is %0 and "box" is %1.
If an object is set puzzle, then that object will automatically be dropped
if you ever cease to pass that object's lock. If a player is set puzzle,
things created and renamed by that player will not automatically have
acronyms added to their list of names.